A small coastal port city and Academy spring-break destination where Myrna Nor’s family owns a vacation beach house. For roughly two weeks a year it’s overrun by college students; the rest of the year it’s a quiet town of locals just getting by.
Description
The beach house holds a wine cellar stocked with expensive vintage from Myrna’s parents’ vineyard south of Lorehold. Its basement currently serves as the safehouse of the S.A.T.O. (“the Satyrs”). The household is run by the improbably capable butler Archibald.
The town proper (explored in Session 7) has three rough quarters:
- A lax town gate with bored guards.
- A nightlife/shanty district — student rentals and taverns; the trashier quarter.
- A business/port district — warehouses and cargo staging where ships offload goods bound inland (the Nor family’s supply-chain trade runs through here).
- A small temple to Earth, the Agent of Mysteries on the eastern side, and a local apothecary.
Session 6 — The Safehouse
After being drugged with a sleeping draught (disguised as a celebratory wine) in Myrna’s Pillardrop dorm, the party — now calling themselves The Fallen — woke unrestrained in the basement here. The draught was a means to travel undetected, since The Academy of Arcane Arts watches its people. Here the S.A.T.O. revealed themselves, demonstrated Simone’s map of magic, and laid out the plan to take the Golden Chalice to the White Forest.
The party was given teleportation runes to return to the Lathen safehouse anytime.
Session 7 — The Beach House & the Town
The party rested at the beach house, met the butler Archibald, and — over dinner — Úlfr named Leif’s patron The Whispering One. The next day they explored the town and visited its temple to the Agent of Mysteries, where a priest laid out the Solemn Pantheon, the disputed tenth Agent (The Moon), and the Dark Lords. See Session 7 Recap — The Whispering One.
Related
- Myrna Nor — owner’s daughter
- Archibald — the Nor family butler
- S.A.T.O. — uses the basement as a safehouse
- The Fallen — the party, who can return here via teleport runes
- Session 7 Recap — The Whispering One